Archetype's Exodus: A Deep Dive for the Dedicated Futurism Fanatic.
For a specific breed of science-fiction devotee, the announcement of Exodus stood as the most impactful reveal from a recent gaming awards ceremony. Curiously, those very fans could have missed grasped its full implications during the initial showcase.
Exodus, the first project from a recently established studio filled with former talent from a famous RPG developer, was originally unveiled a couple of years prior. At the latest event, the development team provided an projected release window of 2027, accompanied by a fast-paced trailer. Before this showcase, the studio's leadership detailed some of the grounded scientific ideas that form the foundation for the game's universe: time dilation, biological engineering, and galactic expansion. These are all inherently dense ideas, which are inherently challenging to convey in a brief, marketing-driven trailer.
“I would have preferred some of those innovative and novel ideas were shown in the trailer. What I perceived was ‘stereotypical man in space,’” wrote one viewer. Another quipped, “My impression was ‘we have a well-known space opera RPG at home.’” Responses in fan hubs were equally divided.
The trailer's focus certainly is logical from a marketing angle. When trying to capture attention during a marathon barrage of game announcements, what sells better: A team contemplating the complexities of relativity? Or massive robots exploding while more mechs shoot plasma from their visors? However, in prioritizing visual bombast, the developers neglected to include the subtler concepts that make Exodus one of the more intriguing hard sci-fi games coming soon. Let's delve deeper.
Evolved or Alien?
Does Exodus include aliens? No. It depends. Look at that image near the beginning of the trailer, featuring a being with ashen skin and cybernetic components fused into their flesh. That was surely an alien, yes? In the end hinges on your stance regarding one of the game's central philosophical questions: If you applied Ship of Theseus philosophy to the human DNA, is what is left still humanity?
“We want the Celestials... for a player who isn't dedicate significant amounts of time into absorbing the backstory, to still comprehend the core concept that they're transhuman descendants, see that they’re an foe you have to deal with... But also, at the end of the day, make sure it's enjoyable and that they're cool and that they are satisfying to fight against,” explained the studio's head.
Grasping how these alien-seeming beings aren't strictly aliens requires wrestling with enormous expanses of both the galaxy and history. Time dilation — the scientific principle that time moves differently for high-velocity objects — is an fundamental hard line of Exodus’ fictional framework. Here are the basics: Humanity abandons a depleted Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human travelers arrive centuries before others. Those pioneers heavily modified their DNA and took on the “Celestial” name.
“There’s multiple tiers of evolution. The people who reached the Centauri cluster first... had many thousands of years of evolution into the Celestials... They really see standard humans as fundamentally backwards, inferior, not really fit for the upper echelons of society,” stated the game's lead writer.
Exodus is set about 40,000 years in the future. Reflect on that immensity — that's the equivalent of all of recorded human history repeated ten times over. Now contemplate what humans would evolve into if they spent ten entire human histories advancing the boundaries of genetic manipulation. You would not possibly identify the outcome as human. You might even believe you're seeing an alien. The most vicious lineage of Celestial, known as the Mara-Yama, can take diverse forms. Some possess fangs and appendages and stand towering tall. Others are encased in armored plating. According to companion lore, when Mara-Yama travel between stars, their physical forms can atrophy into little more than a fleshy blob attached to a head.
A Universe of Ideas
Amidst the pyrotechnics, lasers, and battle bears, you might have glimpsed snippets of advanced technology in the trailer. The protagonist, Jun Aslan, operates a chrome machine that emanates a etherial glow. A spaceship accelerates into a portal and disappears at incredible speed. This all seems past human understanding, the kind of tech ascribed to a highly advanced civilization. Yet, these are further examples of concepts that look alien but are ultimately derived in humanity's own ascension.
Beyond the core development team, the Exodus canon is being expanded by what the narrative lead called a duo of “literary legends.” One acclaimed author has already published a lengthy novel set in the universe, with another planned, while another esteemed writer has contributed a series of short stories. Incorporating such established science-fiction minds into the world years before the game's release has allowed the studio to develop a dense fictional universe as a backdrop for the game.
“It was really a joint venture. We had set some parameters, and working with him, he would have ideas... and we would work to see how they all fit together... With someone as established, you don't want to limit him. You want to give him creative freedom,” the narrative director said of the collaboration.
One key scene shows Jun appearing to mold the ground beneath him, fashioning stone into a makeshift bridge. This material, called livestone, responds to brainwaves from Celestials or a specific human subclass — descendants of later human arrivals who were given specific technologies by the Celestials. Since Jun demonstrates this ability, one might wonder about his nature.
“Jun's not technically a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, stating that the ability to interface with Celestial technology is a “key part of the game.”
The vast scale of the Exodus setting — both in physical space and temporal scope — means there is abundant room for various stories to be told, drawing from the same core lore without risking overlap.
A Broad Narrative Canvas
Although Exodus has been in development for a couple of years and isn't releasing, several stories have already begun to be told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived many millennia later than planned, making Celestials completely alien to her experience. An episode of a television series tells a tragic story about a father searching for his daughter across star systems, with time dilation imparting devastating effects on their family; by the time he finds her, she has lived a lifetime.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world primarily abandoned by Celestials that has become a refuge. A consuming plague known as “the Rot” has begun corroding everything, including essential life support systems, and Jun must master his Celestial-like powers to {find a solution|stop